Projects

Kia Ora! I'm Zala

I'm a game designer, currently working as a Senior Game Designer at Dinosaur Polo Club. I work on personal projects in my spare time, some game projects some design outside of games.I'm passionate about systems and accessible design, and I love talking design in any field - message me if you'd like to chat!


Magic School

A management simulation game where the player builds and runs a school of magic. Help your faculty keep your school functioning amidst the chaos of student shenanigans, headmaster rivalries, and magical mystery.

Responsibilities

  • Leading the design of the game

  • Working with the creative director to solidify vision

  • Designing the build system

  • Designing the behavioural system

  • Additional systems design and systems support

  • Defining the core game loop

  • Communicating cross-department needs within design


Platforms | PC / Console
Engine | Unreal Engine 5
Team Size | ~8
Role | Lead Game Designer
Company | Dinosaur Polo Club

Mini Motorways

A game about drawing the roads that drive a growing city. Build a road network, one road at a time, to create a bustling metropolis. Redesign your city to keep the traffic flowing, and carefully manage upgrades to meet the changing demands. How long can you keep the cities of the world moving?

Responsibilities

  • Leading prototyping teams through prototyping processes

  • Designing and ideating new features and systems

  • Level design and map creation

  • Process & leadership mentoring

  • Communicating cross-department needs within design

  • Representing the design team to management and c-suite


Platforms | PC / Nintendo Switch / Apple Arcade
Engine | Unity
Team Size | ~13
Role | Senior Game Designer
Company | Dinosaur Polo Club

Unannounced Titles - RiffRaff Games

During my time at RiffRaff Games (formerly Studio Mayday) I worked as a Game Designer alongside a Design Lead and Creative Director. All of our work remains under NDA and as such no details can be shared. This page will be updated when any information is publicised.

Responsibilities

  • Combat systems design

  • Designing core gameplay loops within a narrative brief

  • Level design and implementation, greyboxing and level flow

  • Designing quests and puzzles

  • Leading feature teams through iteration and execution

  • Presenting and pitching concepts

  • Conducting design reviews and user tests


Platforms | PC / Console / Mobile
Engine | Unreal Engine 4
Team Size | ~13
Role | Game Designer
Company | RiffRaff Games / Studio Mayday

Accessibility Unlocked

Accessibility Unlocked is an organization of accessibility advocates and experts, eager to change the shape of game development in Australia & New Zealand. Made up of disabled, neurodiverse, gender diverse, queer and allies, we believe in raising the profile, awareness, connections, and understanding of accessibility in the games industry - and we work to do our part locally.

Responsibilities

  • Strategy and operation alongside other co-founders

  • Consulting and communicating with individuals and studios

  • Connecting people with resources and subject experts

  • Organizing and running our global Access Jam


Team Size | 4
Role | Game Accessibility Expert & Co-Founder
Company | Accessibility Unlocked

Angry Peaches

A simple 1v1 fighter designed for two players on a dual joystick controller - or one keyboard. Created solo over a week to accompany the release of a beer, following client requirements. Released for an arcade event - commissioned by Garage Project and Bar SK.

Responsibilities

  • Designing to a client brief

  • Designing and programming for an arcade controller

  • Developing the game start to finish within a week


Platforms | PC
Engine | Unity
Team Size | 1
Role | Sole Developer
Client | Garage Project / Bar SK

New Zealand Games Festival

NZ Games Festival is a grassroots, not-for-profit festival run by gamers and game developers. We aim to celebrate NZ and Australian games and promote the industry as a tool for social good and old fashioned fun. We’ve got lots of game-related events – something for everyone, from developers to gamers to kids – check them out!

Responsibilities

  • Regular holistic organization with the full NZGF team

  • Co-organizing The Pavs - New Zealand's Game Awards

  • Organizing Treat & Greet - a non-alcoholic networking event

  • Organizing Roll Initiative - an introduction to TTRPGs


Team Size | 20+
Role | Events Manager
Company | New Zealand Games Festival

Trigger Witch

A stylized 2D twin-stick action game set in an odd open world where magic is outdated and firearms are the new way of life. Players assume the role of Colette, a prospective graduate from the Stock, an academy for Witchcraft and Triggery. After a mysterious man invades her realm, events are set in motion that turn Colette’s life upside-down, casting her as the sole heroine with enough firepower to restore peace.

Responsibilities

  • Consulting in accessible design leading to an Excellence in Accessibility award for the title


Platforms | PC / PS5 / Xbox / Nintendo Switch
Engine | Unity
Team Size | ~4
Role | Accessibility Consultant
Client | Rainbite

Buttercat Tattoo

Buttercat is a bespoke tattoo studio located in the heart of Wellington City. Our studio atmosphere is bright, colourful, professional and friendly – everyone is welcome here!

Responsibilities

  • Casual design consulting

  • Event management, flash days

  • Event photography

  • Social media photography


Team Size | 6
Role | Photographer / Designer
Client | Buttercat Tattoos

Legs

A 2 to 4 player arena brawler designed to bring friendly competition back to couch multiplayer. In this physics-based fighter, learn how to walk again with joysticks for legs - equip powerful shoe abilities to fight and compete for victory.

Responsibilities

  • Designing and scoping the core concept to pitch

  • Developing and balancing the player controller

  • Designing shoe mechanics to support the core experience

  • Designing arena levels

  • Detailed documentation and development log

  • Lead a team of 5 through iteration & execution

  • Pitching to groups, supervisors, and interested parties

  • Conducting design reviews and user tests


Platforms | PC
Engine | Unity
Team Size | 5
Role | Project Director
Company | Victoria University of Wellington